Well... The way it worked in the school, at least for this group, was - each week, we could choose one person to extend an invitation to, to give them the option to join the group. They had the option to refuse, at least. The woman in that memory, she and I both got chosen.
That's how it was in the Reaper's Game, for a little while. People would get messages, making them act or something terrible would happen. [ not possession, but still too substantive a danger to ignore. ] That must have been difficult.
Yeah... It wasn't easy for anyone. I'm sorry to hear it worked a similar way for you. Not that any way is really better when the end result is the same, but...
[ belatedly we can swap murderer memories nyahaw. i'm sorry it may require a homos login to view, but before he can respond (if only it were easy for any of us), a breeze sweeps in.
in summary and in case you're locked out: there are two exhausted kids at the end of a now long murder rope, already with the most kills of any team, in the midst of having two friends volunteer to be murdered by them to make sure they win the reaper's game. there are arguments and emotional appeals, as well as practical ones.
ylfa, the red-cloaked girl who sticks close to him, is only twelve, yet carries herself with an air of experience in these matters, a nearly animal approach to death and violence at her hand; haru's feelings towards her are both fondness and protectiveness. this is his best friend here, but also a sister figure he quietly concerns himself over. he worries for both her safety and humanity.
yuzuriha and netzach are themselves teammates, who he also cares deeply for, as they've been allies for some time. neither holds any illusion that they can win, not after they lost a teammate in consequence of froggystyle's actions. his emotions are broadly grieving, torn between traitorous relief and also anger, at himself and at them and the game at large. it's the weariness of having been at this for over a month, the responsibility on their shoulders, the karmic understanding of hurting people because they were selfish enough to try and save their team, and here is the continuous fallout. the reaper's game is a game of numbers and strategy, but they are not motivated by either. and of everyone, haru seems the most upset—why? he doesn't understand how his friends can accept this fate, much less offer it.
the memory ends without any murder, yet the promise of it lingers. ]
Is a choice that you were pushed into to keep everyone else safe really different from not having a choice at all...? I know you wouldn't have done something like that unless the stakes were pretty high.
[ it's a kind sentiment, and it gives him pause for a moment, too. ]
...A lot of people chose not to act. They accepted death, and their teammates' deaths, before killing.
[ he thinks rupert would be someone more just and more gracious than he was. ]
I don't think that's wrong. But we made our decisions. I want to take responsibility for it, even if it's not my fault the game was so cruel. ...It almost feels worse to not have a choice at all. Like how people here are affected every week. [ he feels very badly for possessed killers. ]
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...No. Nothing like that.
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[ he pauses, thinking. ]
That's how it was in the Reaper's Game, for a little while. People would get messages, making them act or something terrible would happen. [ not possession, but still too substantive a danger to ignore. ] That must have been difficult.
[ because rupert seems very kind, to him. ]
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[anyways give me a mem]
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in summary and in case you're locked out: there are two exhausted kids at the end of a now long murder rope, already with the most kills of any team, in the midst of having two friends volunteer to be murdered by them to make sure they win the reaper's game. there are arguments and emotional appeals, as well as practical ones.
ylfa, the red-cloaked girl who sticks close to him, is only twelve, yet carries herself with an air of experience in these matters, a nearly animal approach to death and violence at her hand; haru's feelings towards her are both fondness and protectiveness. this is his best friend here, but also a sister figure he quietly concerns himself over. he worries for both her safety and humanity.
yuzuriha and netzach are themselves teammates, who he also cares deeply for, as they've been allies for some time. neither holds any illusion that they can win, not after they lost a teammate in consequence of froggystyle's actions. his emotions are broadly grieving, torn between traitorous relief and also anger, at himself and at them and the game at large. it's the weariness of having been at this for over a month, the responsibility on their shoulders, the karmic understanding of hurting people because they were selfish enough to try and save their team, and here is the continuous fallout. the reaper's game is a game of numbers and strategy, but they are not motivated by either. and of everyone, haru seems the most upset—why? he doesn't understand how his friends can accept this fate, much less offer it.
the memory ends without any murder, yet the promise of it lingers. ]
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Did you end up having to...?
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...Yeah. They were nicer about it than what you had to deal with.
[ the horse struggle. not that he blames bradley for fighting back—it's more that netzach and yuzuriha were outliers. ]
We weren't picked to do anything though. That was our choice. [ so rupert definitely had it... worse, he thinks. ]
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Is a choice that you were pushed into to keep everyone else safe really different from not having a choice at all...? I know you wouldn't have done something like that unless the stakes were pretty high.
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...A lot of people chose not to act. They accepted death, and their teammates' deaths, before killing.
[ he thinks rupert would be someone more just and more gracious than he was. ]
I don't think that's wrong. But we made our decisions. I want to take responsibility for it, even if it's not my fault the game was so cruel. ...It almost feels worse to not have a choice at all. Like how people here are affected every week. [ he feels very badly for possessed killers. ]